While the Wife's away, the Man will PLAY!!!
Well, my wife is way across the country in Los Angeles getting trained in the new software that UNC - Chapel Hill is about to install, leaving me home alone all week long. What's a poor, lonely gamer dude to do? Play as many games as possible, of course!
I've been wanting to visit some other relatively local game nights for some time now, and I thought this would be the perfect chance...
Monday
So, it all started Monday night as I travelled east to Durham and the Sci-Fi Genre Comics & Games store. Now, I've visited the store a handful of times, and been told about their boardgame night by one of the staff. Their website told me that it started at 6pm, and I made it there just a few minutes late. Three people were already involved in a game of Power Grid, however, so I kind of missed the boat. I stood ominously over the game for a few minutes then stalked around the store perusing their wares. Sci-Fi is a "geek heaven" kind of store, with lots of comics, graphic novels, action figures, miniatures, RPG's, collectible games, and, of course, board games. They don't have a huge stock of games in-store, but they tend to have a good mix of the new and most-wanted games currently on the market. There's not a lot of non-gamer friendly stuff there, but that didn't bother me even a little, since I'm a firm geek to the core.
Anyway, they had a copy of Kingdoms, which I had recently seen a Bookshelf Games vlog about (and which is relatively cheap), so I bought it, read the rules and punched it all out while waiting for the PG game to finish. One of the guys, Jimmy, had purchased Arkham Horror and wanted to play that, and we were hoping that someone involved in the Warlord CCG league would join us when he got done, so we pulled out To Court the King to kill time while we waited. As I said in my review of this game, it's light and fun as long as you don't worry too much about needing to win, so I didn't. Jimmy, who was new to the game, ended up winning, but that's just how TCtK works.
Well, the first night of my game-filled week was a bit disappointing. From talking to the guys at Sci-Fi, this CCG league really hurt the participation at their boardgame night. All the people were friendly and all, but I doubt that I'll make the trek there again unless I hear of the group growing a little and becoming more active.
Tuesday
This is the night for my regular group, the Hypermind BoardGamers, to meet. We had a good night and I stayed until after midnight (thankfully, I had taken Wednesday off to clean the house for my lovely wife's return). I won't
The best game of the night was undoubtedly Thebes. It's just so richly thematic and downright fun! I can't wait to own this one and try it on some non-gamers I know!
The nicest surprise of the evening was Kingdoms. I really like the balance between mathy analysis and random tile pulls. It made for a really nice filler that I hope to try out again soon.
One other cool thing about BoardGame night this week was that John was home from school for Christmas break, and we arranged to meet again on Wednesday afternoon to play a game of 1960: The Making of the President. Once again, check out my glog for more datails, but this game was just as impressive the second time around. The balance that makes this game so cool is the mix between the big strategy of where to generally put your influence versus the tactical decisions of what to do on each round with the cards you have in your hand. It's a grand tug-o-war that plays quickly and, once again, pulls you deeply into the theme.
Thursday
To finish out my last night as a pseudo-bachelor, I headed over to the Apex/Cary area to the game night at All Fun & Games. Things really worked out for this to happen, because I was also committed to participate in a Christmas dinner for the Baptist Young Men group at my church. Completely without any manipulation on my part, the guys chose for the dinner to be held at a restaurant in Apex only about 5 minutes from the store! So, with things all aligned like they were, I drove straight to All Fun & Games after work and browsed around to see what was getting started.
All Fun & Games is a great store that I've frequented for several years now. I even used to participate in some D&D Minis events there as well. It's a very family-friendly store (like Hypermind), with tons of puzzles, children's games and educational toys, a little RPG and miniatures stuff, and lots of board and party games. It's always clean and smells nice, and it's just got a great atmosphere about it.
Anyway, since she has been in California all week and hasn't had any chance lately to prepare for our anniversary this weekend, my wonderful wife told me that if I didn't mind, I could buy a game which would be her anniversary present to me. I didn't mind, and picked up the store's only copy of Khronos. I had heard some mixed reviews of the game (mainly that it was incredibly complex/confusing), but the whole theme and idea of the game has had me pretty interested since I first heard about it. I guess I'll find out more about it soon!
Anyway, while I was there, I met Geoff (gtatters at BGG) in person, who I have had some contact with online before. We talked for a bit, but soon it was time to go to dinner. I got a steak, and it was great. The fellowship was pretty great too, but I have to admit that as dinner ended I was a little anxious to leave.
When I got back to All Fun & Games, things were in full swing. Games being played included: Brass, Dust, RoboRally, Amun-Re, and Cloud 9. Of course, they were all already in progress, so I wandered around a little and watched all the fun.
Well, everyone else was still involved in their games, so LuAnn went back to her bag and rummaged around for a bit. I didn't know what she would pull out next, but I was certainly surprised when I saw the Twilight Struggle box emerge in her hands. I glanced down at my watch and saw that it was already after 9pm. Knowing that I still had some housework to take care of before I picked Gwen up at the airport, as well as actually needing to get some adequate amount of sleep, I heard myself say, "Sure! That'd be great!" Yes, I'm an idiot.
Anyway, I'm obviously familiar with 1960: The Making of the President, and I've read quite a bit about Twilight Struggle and even watched other people play a few turns, so the rules explanation didn't take too long. Since the game is arguably balanced a little in favor of the USSR, LuAnn offered to let me play the Soviets while she represented the USA. She had only played a couple of times herself, so the first round or two were a little rough, but things got smooth really quick after that, with the only real delays being reading the new cards we got and occasionally having to think extra hard about a move or two.
In both the 8th and 9th rounds, however, I didn't draw it. So, I took a stupid risk. As my headline on turn 9, I played an event that allowed me to make the USA randomly discard one card. I figured that I had the potential to disrupt some of her planning for the round, and the only real risk was discarding the Europe scoring card if she happened to have it. But that would still be only a 1 in 8 shot, and otherwise I would make her play it even sooner. So, of course, when the time came I pulled the Europe scoring card from her hand and had one of those sinking feelings wash over me.
Of course, having played both 1960: The Making of the President and Twilight Struggle on back-to-back days, I'm pretty sure that I'm required by law to compare the two. Clearly, the two games are very similar mechanically. TS is a deeper game experience, but it's also twice (or more) as long. I like the tension of having interim scoring and the possibility of a premature end to the game, but that also feels pretty random at times. While there's certainly some real skill involved in bluffing whether or not you have a scoring card (as well as picking up on the bluff), the person that draws the card is still at a significant advantage. The random card draw (especially of powerful events) in both games makes it seem at times like the game is "playing me" instead of vice-versa, but this seems to be more true for TS than 1960. The dependence of so many actions and events in TS on single die rolls also makes it feel more random. In general, in the end I think that it really all comes down to time investment. The "fun and experience" payoff for TS may be a touch higher than for 1960, but when you divide that by the amount of time involved, 1960 comes out on top. Plus, 1960 is more streamlined and feels more cohesive mechanically, and I think that it will be way easier to introduce to others.
Summary
It's been one doozy of a week. I've sacrificed quite a bit of sleep, but I've gotten in a lot of gaming and met some cool new people. I especially want to thank Jimmy, LuAnn, Geoff, and all the crew at Hypermind, and I hope that I'll have the chance to game with you all again soon. Now I just need to get to work organizing a boardgame-only open-gaming day somewhere in central NC to get us all together under one roof!













hey! i just wanted to say i had a blast gaming with you as well chris. i would love to find ways to get together in the future. i have an easy time getting mondays off and can work around any nights ecept fri and sat. thanks for the kind words in your blog. i am also into D&D minis pretty heavy...dci and casual! so lets trade or play or anything! e-mail me and we can try to get something set up...
jimmy~
Reply to this
I'll email you later as well, but if you can occasionally hazard the long trip to Burlington, we have BoardGame night there pretty much every Tuesday (except for Christmas day, of course). We'd love for you to visit sometime!
Reply to this
I'm sure it will be there anyway, but be sure to bring Khronos out for a run tomorrow night!
Reply to this
It'll be there. Whether I'll understand how to play... that's a different matter entirely.
Reply to this