Pillars of the Earth - Game of the Month Update
Well, despite it being a short month (only three weeks of game nights) for the Hypermind BoardGamers, we still had a Game of the Month!, which was The Pillars of the Earth. I'm not going to do another full review because, for the most part, I still stand behind the review that I did for it back in June. I did want to give a few additional thoughts that I have about the game now, just in the spirit of completeness.
Updates
As far as gameplay goes, I think that I may have shortchanged the strategic depth of Pillars in my original review. I have been able to pursue different strategies in different games, with relative success in each. I've even been able to adapt my strategy when others claimed craftsman or other important items that I needed while still remaining competitive. I've also seen that several of the different Master Builder actions are often as important (or even more so at times) than just getting the new craftsmen. In particular, many people ignore the Kingsbridge Market, which can really help to maximize use of your craftsmen or make a crapload of money. The more I play the game, the more opportunities I see for strategy, which makes the decisions around paying for Master Builder placement, as well as deciding where to place them, far more difficult.
Another card that seems to be broken to us is the Prior Phillip privilege card. He gives one extra victory point each time that a player places a Master Builder at the Priory, which can have a huge effect if it comes out on turn 1 (which happened in two of the three games this month). Being able to get from 2-5 VP just in that area (in addition to whatever your craftsmen are producing) each turn can be game changing.
But, one thing that I really see as a strength of the game is that, despite the significant amount of luck in the Master Builder pulls, I see experiences players doing way better than newbies. There is real skill involved in the optimizing of your VP engine, and a real knowledge base that is built in knowing which Craftsmen, events, and privileges are still available to come later in the game. As I've
Summary
So, what is the final word? From the group, nine different Hypermind BoardGamers have played a total of four games and give it an average rating of 7.22 (high is 8 and low is 5). Personally, my impression of the game is generally more positive than it was before, but I feel that I still need to rate it a solid 7 out of 10.
I would feel very comfortable recommending this game to people who are looking to take a "next step" from gateway games into something more meaty, because while it is still relatively simple to grasp, the game "feels" heavier than other games of its complexity. I haven't studied too much about the recently released 5-6 Player Expansion for the game, but I look forward to seeing what it adds to the game (other than two more people). I'll probably pick it up when it's available in English, and I'll even feel good about doing so!













Have you seen this">http://www.boardgamegeek.com/image/278773">this image? Looks like the expansion introduces new Craftsmen (and new ways of scoring).
Interestingly, look at the">http://www.boardgamegeek.com/image/186715">the board the next time you get a chance; there's only 17 spaces for Master Builders. I wonder what happens to the 18th in a 6-player game?
Argh... wish I could have previewed that.
With the expansion board, there are 21 Master Builder spots that I can count (http://www.boardgamegeek.com/image/262861?size=large). There appear to be 6 new Craftsmen (one per round, I assume), and their abilities look pretty neat (http://www.boardgamegeek.com/image/259039). There's a money-making Stonecutter!, a dude that changes sand into stone, dudes that are 1-for-2 in both wood and sand, a straight 2VP/round fellow, and then some freaky no-metal guy that does something I can'y figure out. The board looks like there's some way to use extra workers to buy VP, as well as a metal mine and some kind of dock. I can't wait!
Aha. Was not aware that there was a board portion to the expansion. And apparently the cards I linked to (http://www.boardgamegeek.com/image/278773) are from a magazine and maybe not official?
As far as the "no metal" guy goes, "gehilfe" translates as "assistant". I think he gives you one extra activation of one of your non-metal consuming craftsmen, maybe?
Other translations:
sand to stone guy = Brick Burner
wood to 2VP guy = wood picture maker (probably more accurately "engraver" or "carver")
2VP guy = painter
sand to 2VP guy = tile maker
More translations, this time for the board extension...
Looks like the first new spot on the board is "Tax collector", which bestows tax immunity *plus* income depending on the roll?
That place with all the workers for VP is "Crusade". After that we go to "France", which lets you use the new "Inspiration in/of Saint Denis" card that round; that card translates roughly as "you may use one of the other player's Craftsmen at -1 capacity"! At the "Coast" you can only sell building materials (metal for 6, stone for 5, wood for 4, and sand for 3). Finally, there's the extra Shiring space.
I'm not translating the other cards. Typing manually into Babelfish is a pain.