Getting Back to Game Night!
After missing two weeks in a row because of Norwood Family Vacation 2009 - Special Cruise Edition and then some bad weather (that turned out to not really be all that bad), I was finally able to get back to game night! Again due to the weather on January 13, we sorta split up our 2nd Anniversary celebration over that week and then the following week as well. Since I've already given the overview of our year-end survey and general statistics, I'm just going to touch on the games played over the last two weeks in this entry.
I actually managed to get to game night early for a change last week, so Mark (and his daughter) and I got in a little light gaming before most others arrived. We played 6 games of Tier auf Tier, a game of Hive using the Mosquito expansion, and then I finally had the chance to try out Ticket to Ride: Nordic Countries. TtR: Nordic was pretty good, but I think that I like the Switzerland expansion a bit better as a 2-3 player option. Not being able to use the locomotives for regular routes seemed to be a much larger problem in Nordic, and I missed the "country" destination tickets from Switzerland. Still, I'd love to get the other train colors, but I doubt that I'll go to the inordinate trouble of finding a copy at this point.
At this point, Denise made the admission that she had never played Pandemic. Seeing that as a great tragedy and just happening to have my copy, it quickly hit the table and we played a couple of games. We won with the researcher/dispatcher/scientist, but then lost with the ops expert/dispatcher/researcher. As most people do, Denise really liked the game, so maybe there will be more oportunity to get this to the table at game night over the next little while. Other games played last week included Clue, Connect Four, Ra, Race for the Galaxy, and Viva Topo!
This week, our attendance was down quite a bit, and there weren't nearly as many games played. Of course, playing a 2-hour-long game can have that effect on game night, but I'll get to that in a minute.
Chip then joined us for another game of Ghost Stories, and even with another totally random setup, Chris and I just switched colors/powers, Brad got his red "Dance of the Winds" power back, and Chip got the green "God's Favorite" power (reroll Tao dice and/or curse die). Things could not have gone more differently than they did from the first game, however, and we were behind the eightball from the first turn when the a ghost came out that stole all our starting Tao tokens. We had haunters and tormentors all over us, and despite some really clever strategery, we lost 13 cards before We-Feng even showed up.
To finish off the last couple of hours in game night, we then pulled out Prophecy, which Chris and I tried 2-player a few weeks ago. Alton joined us as Brad had to leave, and we randomly drew for characters to play the short game (first to 2 artifacts). Alton was the Spellblade, Chip was the Mystic, Chris was the Mercenary, and I was the Ranger. We all had a hard time getting much of anything accomplished early on, with everyone botching important rolls right and left. Since we had so much trouble increasing our power level early, the game drug on more than it should have, and Chip even had the bad luck of kicking the bucket when he took a chance on a roll that he should have made. As he started over with the Monk, I was finally able to get a few good items and start cranking up
Unfortunately, it was too late at that point to start something new, so I had to go home. Only 7 more days until the next boardgame night!













Man, we felt like GODS when we took down the Hope Killer, didn't we?
I really hated to be a buzzkill like that, but hopefully next time we'll have our collective act together and actually earn the victory.
Reply to this
Chris,
Glad you liked Say Anything so much, and we really appreciate the great review. Spread the good word far and wide!
And teaching a monkey to scratch hard to reach places? Really, that's the best thing you can think of to teach a monkey? C'mon, you can do better than that!
Thanks again for the great review. We will keep trying to produce great party games.
Luke
Reply to this
Monkey-scratching is a perfectly acceptable answer! I'll defend my monkey-scratching til the day I die!!!
Anyway, Luke, I've been a big fan of North Star Games since I first played Wits & Wagers, later picking up Cluzzle as well, and now (finally) Say Anything. Even with all my anticipation for it, I have to admit that Say Anything met my rather large expectations, and I can't wait to share it with lots of other people! You guys keep up the great work!
Reply to this
Oops, I should mention I work for North Star Games, in case that was not obvious.
Reply to this
I feel like this is the time to bring up earlier this year when I told you I was looking forward to Wasabi! and you...I guess the best word to describe it is "scoffed." Haha. Still haven't gotten to play it myself, though.
Reply to this
I guess the whole sushi theme didn't resonate with me until I saw how beautiful the game was. Now that I've played it, I think that it may be the best new filler and gateway game I've seen in a while.
So yes, I guess I have to say it... you were right, Graham.
Reply to this
Hey, it was bound to happen sometime. Most of the time, when I go out on a limb to support a game, it ends up backfiring. With Wasabi!, I just had been talking to the designer (Josh Cappel...first game design, but he's done great graphic design for Pandemic, 1960, etc.), and thought it sounded cool. Maybe I can actually finally play it tomorrow.
Reply to this