Tribune City: Primus in Yer Faces!
I had a great time at game night this week, but it was only partly because of boardgames. As I mentioned in my last post, I was also involved in some RPG-related activity, which I won't go over again here. But anyway, let's take a look at what I did play, and how they turned out...
Carson City
My good friends were waiting for me with Carson City all set up and ready as I walked in. I sat right down, took my trusty green pieces, and got right to it. They had decided to use the alternate "river" map (which, as you'd expect, has a river running through the middle of it). So there were a few extra rules related to that, but nothing too different.
After last week, I had some ideas about what I wanted to try. Chris' gun-totin' strategy worked pretty well, but my saloon/grocer action turned out pretty good for me as well. So as the game got started, I decided to try and combine the two. In initial setup and on turn 1, I made sure to reserve a few parcels of land near the town center that I could use
In turn 2, I took the Captain and bought 3 extra cowboys. I picked up a Saloon and claimed the house at the town center, and again used my extra men to fight off Chris for a Hotel. At the end of the round, I owned a $20-income Saloon and still held onto the 3 extra cowboys for the extra firepower they gave.
On turn 3, I chose the Grocer and took the $4/VP, $2/gun, and three extra guns actions. I doubled my Saloon income (to $40), had my Hotel and Mine money, and added in $18 extra for all my guns and cowboys. After converting all the cash into VP, my score was up around 23 or so, well ahead of everyone else.
Since I passed so early (by taking only 3 or 4 actions), I also had first choice of role in round 4, and again took the
In the end, Chip made a good run for it through his more advantageous $5/VP conversion and owning a lot more parcels, but my bullying and having parcels next to the bridges we built helped to keep me ahead of him for the win.
Time: 78 minutes
Score: Me 53, Chip 50, Alton 41, Chris 32
Ratings: Me 7.5, Chip 7, Alton 8, Chris 7
But I also saw how firepower again dominated the game. And frankly, I also saw how losing one duel in the first round (and another in the second) completely derailed any chance that Chris had at being competitive. And in my winning strategy, I actually was less involved in the game than everyone else, since I passed so early in rounds 2 and 3, which made winning actually kinda boring. And in thinking about the game more, I'm just not convinced that there really is a lot of strategic depth going on.
I didn't change my rating yet, and there's still a couple of weeks left in the month to play around with it, but I'm a little less excited about the game than I was last week.
Tribune: Primus Inter Pares (with the Expansion)
But anyway, James volunteered to try out the Bruti faction, which let all 6 of us play. I managed to pick up a Patron tile for freeing some slaves on turn 2, which then also let me claim the Favor of the Emperor tile that turn as well. But on turn 3, I was just starting to build up to another victory condition while Kenny realized that he could put together 3 victory conditions in that turn alone to end the game and win. He turned in two sets of slaves (Greeks for laurels and Nubian/German for a patron tile) and won the Vestal Virgins (for the temporary favor of the gods), to go along with his own previously-earned Favor of the Emperor. It was pretty incredible, and ended the game after just 3 turns!
Time: 52 minutes
Score: Ken 4, Alton 2, Chip 2, James 2, Me 2, Tom 0
Ratings: Ken 9, Alton 9, Chip 9, James 9, Me 9, Tom 7
In his blog, Gaming Ground, Matthew Chua recently made the criticism that he didn't particularly like Tribune because it is, at its heart, a race game with limited player interaction. Specifically, it sounded like what bothered him most was how you seem to only be concerned with your own path to the finish line, rather than being able to survey and possibly influcence/limit what the other players are doing. As I think about it, he makes a pretty fair point there... except for that fact that it doesn't bother me in the least.
First of all, I like race games (good ones at least). So I'm not bothered at all by the "get to the finish line first" mentality of Tribune. Plus, you can also play using the Victory Point variant, which still has a variable end (based on how many faction markers you have), but there is a lot more choice in being able to pursue longer-investment but more valuable goals.
And as he even alluded to, most worker-placement games tend to have limited interaction. Of those that I've played, however, Tribune seems to be pretty high on the list of interaction. Not only do you have the actual competition/timing interaction of placing your workers, but you also have the faction control/takeover aspect of the factions, a couple of auction opportunities, and a few other small tidbits of interaction going on in Tribune (such as Assassination and several of the new Bruti powers).
The bigger issue is whether or not it would be a good thing to be able to see what your opponents are going to and try to block them somehow. Personally, I think trying to do so would be rather impossible, especially with 5 opponents. And as in many cases, it doesn't usually pay off (especially in a multiplayer game) to invest your energy in screwing with someone else rather than working on your own goals. But again, there actually are several ways to screw with someone else in Tribune, if you care to figure out what they're going for and want to waste the energy to stop them.
But I know what he's saying, it's more that the atmosphere of the game encourages you to be "heads down" and focused only on your own strategy, which seems to leave him "dissatisfied". So I'm not really arguing, I guess I'm just pointing out that it's more a matter of taste than any real flaw in the game.
But that's enough talking from me today. It was almost midnight when we finished up Tribune, and so unfortunately, thus ended another game night.
Other Games Played
Blue Moon City
Time: 31 minutes
Score: Alton 4, Chris 3, Chip 2, James 2
Ratings: Alton 9, Chris 9, Chip 9, James 8
Catan: Germany
Time: 55 minutes
Score: David 12, Mark 9, Michelle 9
Ratings: David 9, Mark 8.5, Michelle 8.5
Claustrophobia
Time: 35 minutes
Score: Chris - Win, Mark - Lose
Ratings: Chris 8.5, Mark 8
Escalation!
Time: 30 minutes (multiple hands)
Score: Mark 67, Michelle 117, David 141
Ratings: Mark 7.5, Michelle 8, David 8
No Thanks!
Time: 40 minutes (4 hands)
Ratings: Chris 8, James 9, Alton 8, Chip 7.5
Pandemic
Time: 35 minutes
Score: Pandemic - WIN; Humans (Ken, Tom, Mark & James) - LOSE
Ratings: Ken 9, Tom 9, James 8, Mark ?
Race for the Galaxy
Time: 21 minutes
Score: Alton 36, Chris 30, James 26, Chip 22
Ratings: Alton 10, Chris 10, James 10, Chip 8
Red Dragon Inn
Time: 32 minutes
Score: Michelle 18, David 0
Ratings: Michelle 7.5, David 7













The funny thing is that I basically spent all that last turn kicking myself for not realizing that Chip had parked that damn chariot on the Plebians, meaning I wasn't going to be able to turn my scroll into a Tribune. I grabbed up that slave card just to turn them in for the Patron token so I'd have something to do while I was trying to figure out how to get around to grabbing the Plebs as soon as possible. I honestly didn't realize I could get those other two victory conditions along with that one until AFTER I asked if you could send two workers to the slave redemption place (whose name utterly escapes me at the moment). I guess what I'm saying is that I do much better at Tribune when I just sort of grab whatever comes up, instead of having some sort of specific plan.
Normally when I say something like that I'm being sarcastic, or self-deprecating, but in this case I'm utterly serious. The random aspects of the game - whatever you wind up stuck with for your initial hand, whatever cards end up placed on the board, and the virtual impossibility (in my opinion, anyway) of doing any deep analysis of what the other 3-5 people at the table are going to do means that an opportunistic playstyle seems to be the way to go. Which is fine with me, as it fits the opportunistic theme of Roman politics in the early Principate!
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I have to say that it definitely feels more that way with the expansion. With just the core game, I've always felt that you really needed a plan. But the slaves and even the favor of the emperor definitely feel like you could just luck into getting what you needed. But with that being said, Tribune is definitely a very tactical game, where you have to roll with the punches thrown at you by luck and the other players (whether intentionally or by blindly stumbling into your path) and make the best choices that you can at the moment.
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It should be noted that you could replace "Tribune" with "Race for the Galaxy" and not really change anything.
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Our game of No Thanks! was strange. James took an early commanding lead in the first few hands while the rest of us racked up points like crazy (although I was able to score only a single point in Round 3 thanks to a fistful of tokens).
In the final round, we all collectively decided "screw that" and adopted an "anyone but James" strategy. It worked out, as I squeaked out the narrow victory after some questionable plays from the other guys.
Even knowing that he was being railroaded (we weren't being subtle about it), James never complained and collectively we were having a BLAST. $10 hasn't provided that much entertainment in a long time, and that was just my first session with my own copy.
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Man, I want to play this game. Next time you start it up just grab me and pull me away from whatever game I'm in.
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I agree - when I highlighted my issues with Tribune on my blog, it had more to do with my taste in games rather than anything 'broken' in the game. Part of the fun of trying new games for me is gaining a keener awareness of what games made me tick. Tribune just confirmed for me what RftG surfaced - I'm just not much of a 'race' game fan.
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