Memoir of the Zombie Ascension Parade in Taluva
For the first time ever (well, since it's existed), I missed an entire month of boardgame night. But I guess that getting a new baby girl in the meantime was worth it. I was still freaking excited to get back to the table, though, and since I was still at home with the family (instead of back to work), I was able to get to Hypermind a little bit earlier than normal on last Tuesday.
Hopefully I'll remember everything that happened in these games, but the continued "distractions" at home have made it very difficult to find time and attention to get this written in a timely manner. So, as always, I welcome everyone else involved to comment and correct me as needed!
Ascension: Chronicle of the Godslayer [BGG]
Time: 33 minutes
Score: Charles 62, Chris 52, Me 50, Beth 48
Ratings: Charles 9, Chris 10, Me 8, Beth 8
I still love Ascension, and don't have any qualms about calling it my favorite deck building game right now. I'm bringing it along pretty much every week (as are a couple of other people), and I'd love to play it any time.
Taluva [BGG]
Since others were still prepping for our big overlord game of Memoir '44, I jumped into a game of Taluva in the meantime. Unfortunately, I sat down to Sceadeau's left, and since he's the only other player with even more experience with the game than me, he was able to screw me over just enough times to take me out of the game. In fact, my very first settlement was rendered completely useless on turn 2 (a hazard of going last I suppose), so I was a turn or two behind all game long.
Adam was doing pretty well, but made a rookie mistake in spreading out a little too fast, and by the end of the game didn't have the huts he needed to stay alive.
The game ended when we ran out of tiles, and Sceadeau won because he had been able to place two of his temples (and had the tower tiebreaker as well, if anyone else had done the same).
Time: 38 minutes
Score: Sceadeau - Win (most temples built), Shawn - 2nd, Adam and Me - tied for 3rd
Ratings: Sceadeau 8.25, Shawn 9, Adam 6.5, Me 8
Taluva is probably my favorite tile-laying game, and I just never seem to get tired of it. I don't need to go on about it, though, because you can always check out the review I wrote of it after it was our Game of the Month!

Adam's yellow horde can be seen up front, and my isolated and worthless white hut can be seen just behind to the right.
Adam was doing pretty well, but made a rookie mistake in spreading out a little too fast, and by the end of the game didn't have the huts he needed to stay alive.
The game ended when we ran out of tiles, and Sceadeau won because he had been able to place two of his temples (and had the tower tiebreaker as well, if anyone else had done the same).
Time: 38 minutes
Score: Sceadeau - Win (most temples built), Shawn - 2nd, Adam and Me - tied for 3rd
Ratings: Sceadeau 8.25, Shawn 9, Adam 6.5, Me 8
Taluva is probably my favorite tile-laying game, and I just never seem to get tired of it. I don't need to go on about it, though, because you can always check out the review I wrote of it after it was our Game of the Month!
Adam's yellow horde can be seen up front, and my isolated and worthless white hut can be seen just behind to the right.
Memoir '44 - Overlord with the Tigers in the Snow Expansion [BGG]
While I was out, the other guys went and made Memoir '44 the Game of the Month! for November. With it being a mostly 2-player game and all, I was a bit wary about it, but I also wanted to try and do all that I could to make it a success. When this Overlord game was pitched to me, I gladly jumped in and took my role as left flank commander on the German side.
We were playing on the Tigers in the Snow scenario board, and I was lucky enough (due completely to random dice rolls and not any wily shenanigans) to be the person actually in control of the Tigers! Shawn was across from me, and as soon as I had the chance, I had my heavily-armored tanks rolling up into and chewing up his infantry. On the far other side of the board, the Soviet tanks piloted by Matt were doing a similar job against Chip's German infantry (even though they had to cross the frozen river, losing only one tank in the process). Chip couldn't roll well at all, and had to keep falling back to stay alive.
Kenny was the head honcho/General-dude for the Soviets, while Britt was my lord high commander... Field Marshall... whatever. All they did was pass cards along to those of us actually sitting at the table each turn, but they seemed to have a lot of fun with it. Charles (on the other side) and Alton (on my side) faced off in the center, and seemed to be a lot more tit-for-tat than either side.
My only trouble was Shawn's artillery, which was extremely hard for me to hit being all hidden in the woods. Meanwhile, the Tigers were extremely durable, with him having to confirm any hits by re-rolling the dice and getting a grenade result. I only lost one Tiger all game long, and once I wiped out the far left, I was able to bring up some regular armored units and roll us to the incredibly close victory.


Shawn's opinion of the Tigers' ability to shrug off damage, and then the last kill that sealed the win.
Time: 102 minutes
Score: Germans (Britt, Chip, Alton & Me) 13, Soviets (Kenny, Shawn*, Charles* & Matt*) 12
Ratings: Britt 7.5, Chip 7.5, Alton 8.5, Me 7, Kenny 9, Shawn 8, Charles 8, Matt 8.5

I have pretty limited experience with Memoir '44, and this was my very first time playing Overlord. And for the most part, it was fun. This format definitely brings in another level of strategy and teamwork to the game, but it also introduces a lot more downtime and overall length. I sat and unboxed my brand-new copy of Space Hulk: Death Angel (thanks again Kenny for the cool "new baby" present!) and started reading the rules, and it still didn't really affect my ability to play or pay attention to what was happening. And while I can see the attraction of being in the Overlord role for each side, I don't know that the 10 seconds of actual play each turn would be enough to satisfy me.
But for its grand scale and "big event" feel, Overlord still worked pretty well. And obvously, the scenario and our play of it was incredibly close. On the last turn, the Soviets had a chance (albeit a rather small one) of winning, and almost pulled it off anyway (if not for a retreat rolled that helped us reposition one unit into a more favorable spot). But while I'd be open to playing another Overlord game at some point, I think that I'd rather get in some 1:1 play in the coming weeks to test Memoir '44 more in it's intended scope.
Zombie State [BGG]Kenny was the head honcho/General-dude for the Soviets, while Britt was my lord high commander... Field Marshall... whatever. All they did was pass cards along to those of us actually sitting at the table each turn, but they seemed to have a lot of fun with it. Charles (on the other side) and Alton (on my side) faced off in the center, and seemed to be a lot more tit-for-tat than either side.
My only trouble was Shawn's artillery, which was extremely hard for me to hit being all hidden in the woods. Meanwhile, the Tigers were extremely durable, with him having to confirm any hits by re-rolling the dice and getting a grenade result. I only lost one Tiger all game long, and once I wiped out the far left, I was able to bring up some regular armored units and roll us to the incredibly close victory.
Shawn's opinion of the Tigers' ability to shrug off damage, and then the last kill that sealed the win.
Time: 102 minutes
Score: Germans (Britt, Chip, Alton & Me) 13, Soviets (Kenny, Shawn*, Charles* & Matt*) 12
Ratings: Britt 7.5, Chip 7.5, Alton 8.5, Me 7, Kenny 9, Shawn 8, Charles 8, Matt 8.5
But for its grand scale and "big event" feel, Overlord still worked pretty well. And obvously, the scenario and our play of it was incredibly close. On the last turn, the Soviets had a chance (albeit a rather small one) of winning, and almost pulled it off anyway (if not for a retreat rolled that helped us reposition one unit into a more favorable spot). But while I'd be open to playing another Overlord game at some point, I think that I'd rather get in some 1:1 play in the coming weeks to test Memoir '44 more in it's intended scope.
So anyway, it wasn't hard for me to find 4 other people to join me in this maiden voyage of my copy, even though I warned that it would be a 2-3 hour game. We sort of picked our countries based on where we sat down, and I explained the rules as best I could (given that I'd only read them myself). The game itself isn't all that difficult to understand, and most of the complexity comes from the tech tree and the wrinkles it can add.
But anyway, from the get-go I was totally screwed. After the initial outbreaks, I lost one of my production centers, and in the zombie phase of turn 2, I lost die rolls causing zombies from two other players to move into my area rather than into one of their territories. I made some questionable decisions early as well, focusing on trying to fight off zombies for a couple of turns rather t
Others faired a lot better, and even though he was overrun with zombies as well, Kenny managed to keep his head above water due to a well-developed string of technologies. It was still a losing battle, though, and he (playing Europe), Chip (playing Africa) and I (playing Asia) were pretty consumed by the end of the game. Meanwhile, I don't know what kind of shenanigans they were pulling off, but the Americas were looking pretty darn good. Tom (North America) had some trouble and lost a couple of regions completely, but managed to get things back on track pretty well, at least until Charles nuked the west coast from Mexico.
Charles (South/Central America) was, on the other hand, almost untouched. Again, I was sort of lost in my own concerns during the early game and so I didn't see exactly how he got them under control, but he kept order later in the game through some advanced military and using the Pheromones tech, which kept his military alive even when fighting the zombies. He reclaimed a lot of people using the cure, and wielded his nuclear arsenal with gleeful impunity. He almost achieved the auto-victory (if not for some ill-timed outbreaks), and in the end, it wasn't even close.
Time: 145 minutes
Score: Charles* 41, Tom* 26, Chip* 22, Kenny* 21, Me* 15
Ratings: Charles 7.5, Tom 7, Chip 7, Kenny 7, Me 7.5
We had a lot of fun with Zombie State. Heck, I was totally screwed, but I had a great time. In fact, I thought that the ratings were a bit low for how much people seemed to enjoy it. But then again, the game did last about 2 and a half hours, so maybe that had something to do with it.
The use of action points ("freedom" points) slowed things down a little, but since very little could be changed by a previous player's actions, all the players should decide at the same time what they want to do and then just take turns actually playing out their choices. In repeated plays, I think that game would speed up even more, especially with people already being familiar with what the different technologies do.
So anyway, I'll try to get it back to the table soon, just to make sure that my impressions hold up.
Top finish off the evening, Kenny and Tom joined me for a quick game of Parade. It was a little crazy, but the parade got up to a whopping 15 cards at one point. I thought I was doing pretty well, but I got stuck with a value 9 card and had no chance to win its color majority (mostly due to Kenny's intentional effort). Parade is a lot of fun, and definitely in the same sort of excellent filler tradition as fellow Z-Man small box game, No Thanks!
Time: 22 minutes
Score: Kenny 13, Me 22, Tom 42
Ratings: Kenny 7.5, Me 7.5, Tom 7.5
It was a great game night. Unfortunately, it doesn't look like I'll be able to make it this week. But I should be able to make MACE this coming weekend (for Saturday anyway), so I'll hopefully get some coverage done about it soon as well.
Time: 22 minutes
Score: Kenny 13, Me 22, Tom 42
Ratings: Kenny 7.5, Me 7.5, Tom 7.5
It was a great game night. Unfortunately, it doesn't look like I'll be able to make it this week. But I should be able to make MACE this coming weekend (for Saturday anyway), so I'll hopefully get some coverage done about it soon as well.
Other Games Played
Egizia
Time: 66 minutes
Score: Sceadeau 118, Adam 89, Beth 69, Chris* 60
Ratings: Sceadeau 9, Adam 8.5, Beth 7.5, Chris 7.5
Eminent Domain (playtest)
Time: 90 minutes
Score: Keith 33+, Tom 33
Ratings: Playtest
Endeavor
Time: 59 minutes
Score: Sceadeau 65, Chris 57, Adam 56, Beth* 46
Ratings: Sceadeau 6, Chris 8.5, Adam 7, Beth 7.5
Mykerinos
Time: 50 minutes
Score: Adam* 63, Sceadeau* 53, Alton* 47
Ratings: Adam 7, Sceadeau 7, Alton 7
Parade
Time: 16 minutes
Score: Beth* 3, Chip 7, Charles 11, Chris 14, Kenny 15, Alton 38
Ratings: Beth 7, Chip 7, Charles 7, Chris 8, Kenny 7, Alton 7.5
Ra
Time: 70 minutes
Score: Keith 46, Alton 34, Shawn 39, Matt* 3
Ratings: Keith 8.5, Alton 10, Shawn 9.5, Matt 7.5
Tiki Topple
Time: ??
Score: Shawn 28, Alton 25, Keith 16, Matt 4
Ratings: Shawn 8.5, Alton 7, Keith 7, Matt 7
* First play for that Person













Charles won Ascension solely on the back of defeating the Avatar of the Fallen (and picking up a Grand Design in the bargain).
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Chris, one thing we did wrong in our Tigers in the Snow setup was that I should have been playing my cards with the Soviet Commissar rules; this means I'd have to decide at the beginning of each turn which cards I wanted to play NEXT turn, and then play the cards I'd chosen for myself LAST turn... so even with the training wheels on, I still lost. There were a few other small rules issues Chip and Britt both pointed out later, but that was the big one. I do agree that it's much more of a game when played one on one, but the spectacle of an Overlord game is fun! So much so that we played the back side of the same map tonight, Operation Market Garden (the Germans got trounced, 13 to 5.
All in all I think there's a lot of enthusiasm for Memoir '44 at the store right now! Michelle played some one-on-one games with Chip afterward, and now she wants to buy a copy of the game; Charles and Shawn both want a chance for some head-to-head stuff later this month too.
Hopefully we'll see you later this month, but I'll certainly be willing to play you anytime!
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Very cool. I agree that there's a lot more enthusiasm about it than I anticipated, and a lot more copies of the game floating around than I was aware of. Like you said, the spectacle of the Overlord game is pretty cool, but I just don't know if it's worth the extra length and downtime to me.
I certainly hope to get back next week, and I definitely want to get in another game or two!
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I forgot to mention that Alton bought the last copy at Hypermind, so there's even more copies around now.
Also, since it's tangentially apropos, I remember a year or two ago you asked if I played any hex&chit type wargames instead of just minis. Thanks to a fairly massive sale at GMT I've actually got a decent collection now and I'm itching to get one (or more!) of them to the table. I posted about it on the guild page over at BGG, take a look and see if any of them look interesting to you. We'll set up a game sometime.
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And I've owned the supposedly-great WWI wargame Paths of Glory (card-driven, point-to-point movement game rather than hex'n'counter, though) forever, which I'd love to get played sometime as well. I set it up and played through a few turns a long time ago, but I'd have to start over learning it again if we were to try it out.
Heck, maybe we could work our way up to it by playing 1960: The Making of the President and Twilight Struggle (also both card-driven), and then eventually take the plunge into full-blown, 6-hour wargamery goodness with PoG.
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I'm in for some M'44 action this coming Tuesday. And I'd love to try 1960 and Twilight Struggle.
I need to play Taluva some more. I like it but I haven't gotten a handle on it yet.
Zombie State was pretty good in retrospect. The length did play a part in my rating. It was too long and a bit unbalanced in that South America was virtually untouched for a long time. Not to take away from Charles. He played a good game.
Parade was great. I will be picking up a copy of it soon.
It was good to see you all after several weeks.
Looking forward to Tuesday.
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