Carrom with the King of Liars
I was both exceedingly late to game night this week and had terrible timing Trying to get out of the house full of two girls under the age of 3 is like trying to escape from a black hole, especially in having to get them fed, give them baths, and say goodbye to everyone. And then I made the trip up to Burlington, arriving right at 8pm only to find two games had just gotten underway. So, to put it simply, I didn't actually sit down to my first real game until after 9pm on Tuesday night.
Liar's Dice [BGG]
But that game was a long-time favorite of mine and the group, Liar's Dice. There are like a hundred different versions of this game, but I've never actually played by the rules from the published, Richard-Borg-version of it. We didn't actually have that version in the store, but Sceadeau taught us the differences and we made a go of it.
There were 6 of us playing, and poor David (who had never played any version of the game) was out by the second or third round due to the "lose the difference" rule (where you lose dice equal to the difference between the bid and reality, rather than just losing one die for a failed call or bluff). In the end, I faced off with Sceadeau for the win and beat him down like a rented mule, finishing with 3 dice left and only losing dice when someone else would exactly make a bid (another rule I didn't usually play with).
Time: 26 minutes
Score: Me - Win (3 dice left); Sceadeau, Adam, Shawn, Michelle & David - Lose
Ratings: Me 8, Sceadeau 7, Adam 7.5, Shawn 7, Michelle 7.5, David 5
I like Liar's Dice a lot. In fact, I wrote a review of it a long time ago (which also gets into the exact way we usually play it). In regards to the different rules, I liked them pretty okay. The "lose the difference" rule makes it very brutal and a lot quicker, which would definitely be good for larger crowds. I don't know about the "reveal some dice and re-roll the rest" rule though. Both of these rules make the game stress actual calculations of probabily a lot more (which suits Sceadeau just fine), but I actually perfer to make it more of a social game of bluffing and reading people. I mean, you need to be generally aware of the probabilities just to be reasonable, but it's a lot more fun when played emotionally rather than analytically.
Factory Fun [BGG]
Then I finally managed to get into a game of the current Game of the Month!, Factory Fun. Basically, the game is played by turning over
I (and Adam, who was also new) was pretty clueless about what to do early, and then by the time I had a handle on what to look for, my factory was already all screwed up and I had to basically skip taking a machine on the last two turns. Chris and Sceadeau won the game, and Shawn was the meat in our odd double-tie sandwich.
Time: 35 minutes
Score: Chris 89, Sceadeau 89, Shawn 77, Adam* 64, Me* 64
Ratings: Chris 8, Sceadeau ?, Shawn 7.5, Adam ?, Me 7
I liked Factory Fun pretty well. I don't know that this style of game is my absolute favorite thing, but I could defnitely enjoy it from time to time. It's certainly very different from almost everything else I've ever played, and hope to get in another game or two this month.
Carrom [BGG]
They took turns playing 5 shots each in a couple of games against me, and then I played a third just against Adam. I won all three games, but they were starting to get a little better by the end.
Time: 28, 21, and 12 minutes
Score: Me - 3 wins, Adam (and Sceadeau) - 0 wins
Ratings: Me 8, Adam 9, Sceadeau ?
Carrom is so cool, but I still really suck at it. There's just so much technique and skill involved, and I just don't play it enough to get decent. Maybe someday, though...
King of Siam [BGG]
Kenny didn't know what he was doing for most of the game (heck, I barely knew either, since I haven't played the game in a year or two), so he probably played his actions a little too early. I was then able to have my way with the board and still gain control of the faction that was winning (yellow), so I claimed the victory.
Time: 29 minutes
Score: Me - win (5 in yellow), Kenny - lose (4 in yellow)
Ratings: Me 7.5, Kenny 7.5
King of Siam is a really brutal little game. It is simultaneously quick and simple, but also deep and brain-burny. I like it a lot, but it seems a little weak with 2 players. Maybe I can get it to the table with 3 sometime soon, though, to see if that's true or if it was just because both of us were very inexperienced with how to play.
Other Games Played
Time: 28 minutes
Score: Shawn 71, Kenny 62, Chris 60
Ratings: Shawn 9, Kenny ?, Chris 10
Egizia
Time: 40 minutes
Score: Chris 134, Shawn 118
Ratings: Chris 8, Shawn 8
Factory Fun
Time: 28 and 16 minutes
Game 1: Chip 87, Sceadeau* 62, Chris 59, Shawn 44
Game 2: Sceadeau 93, Chris 77, Shawn 66, Chip 55
Ratings: Sceadeau 6, Chip 7.5, Chris 8, Shawn 8
Julius Caesar
Time: 198 minutes (end of turn 4)
Score: Chip (Pompey) - 10, Kenny (Caesar) - 3
Ratings: Chip 8, Kenny 8
Wizard
Time: 46 minutes
Score: David 24, Adam* 21, Sceadeau 20, Chris* 6, Michelle 4, Shawn* -3
Ratings: David 8.5, Adam 7.5, Sceadeau 9, Chris 7, Michelle 8, Shawn 6
* First play for that Person













So I'm talking to Chip and it turns out we played Julius Caesar wrong for the THIRD time. They're going to revoke our Boardgame Geek cred at this point...
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In looking at this a bit later it's kind of ambiguous, so let me make it clear that I was still unaware we'd done it wrong until Chip pointed it out.
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"I liked Factory Fun pretty well."
Just not well enough to work it into the title of this entry.
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That's weird. I remember the original idea for the title being "Carrom Fun with the King of Liars", but somewhere in the translation from my head to the interwebs, I lost the fun...
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